![]() On top of that, I was looking at $3000 for an additional art and polish budget, and $3000 for my own expenses, running the campaign, basic living necessities, etc. Given the wiggle-room of price, even a few extra hours of voice recording with a lower-rate actor still, I feel that $12,000 is a good budget. Assuming the worst, that means about $12,000 for a recording budget for 3 hours of voice-over content, and the 3 extra hours or so of the multiple takes that involves. I've seen rates for voice actors that range from $600-1500 per hour of content, and studio rates that range from $50-$500 per hour for recording time. The game is about 60-70% complete and is coming along quite nicely, but for a game that focuses on the narrator (7 different narrators, in fact), I'm in need of something more professional than my own untrained voice and a $50 mic. This is my team's first professional product, though I've completed three amateur games in the past.Īlso, it's a cell-shaded game about shapes and multiculturalism. ![]() The game is a platformer with a narrative focus think Stanley Parable or Gone Home with more 3rd person platforming. The council’s responsibilities will also include providing input as the platform navigates moving to blockchain, a plan which prompted backlash late last year, particularly when it came to concerns over the environmental impact of blockchain technology’s energy usage.I'm planning on running a KickStarter for a game I've been working on for the past 5 months. The council will have “a special focus on helping us prioritize the development of new features that help ensure that the platform is as useful, welcoming, and inclusive as it can possibly be,” Kickstarter said. Kickstarter has not yet announced the members of this council. In exchange, members will receive a $5,000 honorarium for the year. Members must commit to serving at least a year on the council and attending all six of the year’s two-hour meetings. Applications, which closed on April 6, were open to creators who had run at least one campaign and had an account for at least a year (and were “in good standing”). In order to further improve security, Kickstarter said it will work with the Kickstarter Community Advisory Council, launching in May, which will be made up of creators who are knowledgeable about a range of fields. An unscrupulous creator using the platform could leverage the reporting feature to at least temporarily hide their negative comments, or those questioning the project’s viability or safety, while continuing to crowdfund, perhaps. While there is value in hiding potentially abusive comments for further review, there’s also the possibility that such a system itself could be abused if the reviews don’t take place quickly enough. ![]() ![]() “With this work, we’re being careful to care for the health of the whole system-creators need to feel safe, and backers need to be able to raise questions and concerns,” Kickstarter said in its blog post outlining the changes. When revoking commenting privileges, Kickstarter will provide backers with more specific information about when they can expect those privileges to be restored, it says. Kickstarter announced today it will now automatically hide from public view comments reported by creators until its Trust and Safety team has reviewed them and made a decision as to whether the comment should remain or be deleted, in an effort to curb the number of abusive comments visible on the platform.Ĭreators will also now have the option to select a reason for reporting a comment when flagging it for review, which Kickstarter hopes will allow its team to address abuse more quickly. ![]()
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